Fortnite Grosses $1.5 Million On Invite-Only App In Just 3 Days

SensorTower reports that Fortnite mobile players spent $1.5 million on in-app purchases (IAPs) in just 72 hours.

In the meantime though, things couldn't be better for Epic Games Fortnite mobile iOS release. Merely three days after its initial release on iOS, the game is already topping the charts in many regions, including but not limited to the United States, most of Western Europe, Australia, and is close to cracking the code behind the #1 spot of Japan and many other regional app stores.

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So when you are on your PC playing Battle Royale and you got killed by an enemy player, don't be surprised to see that the player could be on an iPhone.

Ben Lewis-Evans, a user experience lead researcher at Epic Games who works on Fortnite, told Polygon that the team rolled out Fortnite with friendly fire on. We'll notify you when your Android device is supported'.

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Fortnite mobile player spending for first four days of iOS release (image courtesy Sensor Tower).

Email invites will start rolling out "soon thereafter" but no official date has been shared just yet.

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Epic is still keeping the email-based invitation process open, but the sharable invitation link will allow those waiting to take part a way to jump the queue, instead of waiting for Epic to open up more capacity on the game's servers for more players. If you don't receive an invite right away, don't worry, Epic will get round to you eventually over the coming months. That would certainly be helpful in bridging the gap between the mobile version and the console ones as cross-play between them is available.


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